A stylized character model. Sub surface scattering for the skin shader.
Modeled in Maya, 4162 polys/ 8208 tris.
Dermal, Sub-Dermal, Back Scatter and Normal map.
Sub surface maps hand painted in Zbrush, sculpted detail and normal map produce in Zbrush
Posted resolution for display purposes.
Eye image taken by me of a friend's eye, manipulated in Photoshop for color and normal map.
Burlap texture taken from CGTextures.com, manipulated in Photoshop. Hair alpha map hand painted.
Burlap texture taken from CGTextures.com, manipulated in Photoshop. Hair alpha map hand painted.
Original concept art for my stylized character.
This project was to create a character in less than 6000 tris.
Chosen concept was Lucius the Eternal from the Warhammer 40,000 Universe.
Modeled in Maya, sculpted and hand painted in Zbrush. 5970 tris, including platform.
I reached the deadline for my project at the time of these renders, so now it is a personal work in progress.
The whip was left straightened for ease of texturing.
Original texture size, 1024x1024
Both created in Zbrush and touched up in photoshop.
This was the only reference I used to create my model.