Thursday, April 11, 2013

545 update

Just an update on my explosion effect that I've started on. I have blocked out all the modules that I think I will need for the effect, all in all totaling to 14 different modules. These are to accommodate everything, from dust and debris, to the fireball and the residual scorching on the ground. I have started adding placeholder textures that roughly resemble what I need so that I can focus on volume, timing, and other needed aspects such as velocity, burst count and life time. After I have the modules sufficiently roughed out I will begin gathering or painting my own textures to use for the final piece. I plan on revisiting some more advanced tutorials I have to address things like like interaction with my smoke, adding shrapnel, and more advanced material functions.


A quick snapshot of what I have constructed so far


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